![]() The goal of the system is to provide reasonable incentives to do well, while not punishing those who enjoy taking a more casual approach.Ĥ. Another facet of the system rewards players with additional Asper, the game’s currency, for completing the dungeon with a high rank. Where a better performance will push the scales in favor of an increased chance to receive higher quality items, like a heroic item instead of a rare one. So for instance, upon completion players will receive anĪverage, a set range of items (ie: Weapons, Accessories, etc…). Can you tell us how much loot players can expect based on the various ranks?Īstellia Online: The dungeon loot system is divided into multiple parts, in which the performance rank is used to scale each area. MMOHuts: On the topic of Performance, none of the loot is bound to rank in dungeons of Astellia Online, but rank does affect how much loot you acquire. The rank system is there to provide players with the ability to challenge themselves and be rewarded for it.ģ. This logic stays the same regardless of class, but before all the healers out there get their pitchforks: I have personally been able to play a 100% legitimate healer with DPS Astels and get S Rank in all of the dungeons even on Solo Mode. What influences your performance, and is this standard for all character archetypes, or does it vary depending on what you’re playing?Īstellia Online: The logic behind dungeon scores is straightforward, dungeon scores rely on three major factors: Clear Time, Death Count, Kill Count. MMOHuts: Performance is a major factor in how you’re rewarded in a dungeon, from F to S. In internal meetings, we compared it to buying a car, and then having to pay for different FM radio stations whenever you wanted to listen to aĢ. ![]() Most of all, something as innate to MMORPG’s as crawling dungeons, which is arguably one of the key trademarks of classical MMO’s. What inspired this decision?Īstellia Online: To our team, it just didn’t feel right to gate this type of content. MMOHuts: One of the more interesting things I noticed is that while it will feature Dungeon Tickets, a popular trope in Korean MMOs, they will not be purchasable in the Cash Shop in the Western release. This couples with a blog post they released, which can be found in a link below. ![]() Dungeons are a key function of MMOs, and we wanted to find out what made their systems different and special in the Free-to-Play MMO sphere. We recently had an opportunity to sit down with the Astellia Online developers to talk about their dungeons. ![]()
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